ZZap64 Magazine

71

By RetroBrothers

ZZAP 64 - The Commodore Gamers Bible

ZZap 64 magazine was one of the most popular monthly magazines available covering the Commodore 64 and it's games.

Read and remembered by many it is a rich part of the history of the Commodore 64.

Like thousands of us - I read ZZap 64 every month. But, just as it was with sister magazine Crash magazine (also published by Newsfield), my story is a little different from most.

So let us look at one of the most important magazines for any 8-bit machine. After all, it is a bit of a Sizzler...

ZZAP 64 - an overview

After the success of Crash - Newsfield realised that a similar magazine to cater for the popular Commodore 64 would do well. (Newsfield eventually catered for many of the now retro computers)

ZZAP was published from May 1985 until November of 1992. Subsequent issues were named Commodore Force - but by this point, just like the ZX Spectrum, the C64 was in the twilight of it's life due to the 8-bit to 16-bit transition.

The first issue (I was thirteen - I feel old!) reviewed notable games such as all time space trading classic Elite and slick and atmospheric mythical strategy The Lords of Midnight. Elite ended up being rated with the ZZAP 'Gold Medal' award.

As far as I can remember - game were scored and marked out of 100%

Games that achieved a score of 90% - 94% were awarded a ZZAP Sizzler rating. Anthing above 94% was given a 'gold medal'. Just like 'Crash Smashes' software houses were desperate to receive either of these ratings from ZZAP as they knew it would help sales of their game.

The Famous ZZAP logo

ZZAP stood out from the crowd
ZZAP stood out from the crowd

Newsfield

Newsfield published ZZAP 64 (along with dedicated Spectrum magazine Crash and Amstrad-tastic Amtix!).

Founded by Roger Kean, Franco Frey and illustrator Oliver Frey in 1983. Newsfield was based in 'sleepy' Ludlow in Shropshire, England.

Frey's superb artwork also featured heavily in the pages of ZZAP - and he and his work picked up a cult following within the ranks of 8-bit gamers.

Gary Penn and Julian Rignall became well known as the reviewers of games. Both had won their jobs after placing as finalists in a video game competition!

ZZAP Sizzler Logo

If you saw this it was a good game
If you saw this it was a good game

ZZAP Gold Medal Award Logo

If you saw this it was a great game!
If you saw this it was a great game!

Why I was so lucky (and my pal Paul!)

I was so lucky when it came to ZZAP 64 magazine and all of the other Newsfield publications.

All of them were printed in my home town before being sent out for distribution. My dad (bless him) worked for the Royal Mail and had to go to the printers every week on a mail run. The print manager and my dad got on well so he used to give my dad a freshly printed copy of at first Crash, then each of the Newsfield prints as they were published (ZZAP was the second mag and Amtix the third).

At the very least I would have my brand new and pristine copy of ZZAP a good ten days before it hit the newsagents shelves. Sometimes, depending on which day my dad was at the printers I would get a copy 'hot off the press' from the first batch printed. There were definately a few instances where I was the first person in the whole of the UK to read the brand new copy of ZZap etc. How lucky I was.

Break times at school were never the same again as a group of us huddled round a copy of our favourite magazine, getting a heads up on which games were worth getting hold of. Whilst mere mortals had to wait for more than a week to see if the latest game from Ocean or Elite was any good, we already knew the score. Good times.

Once I was finished with ZZAP I used to give it to my friend Paul. He was a C64 gamer whilst I was a Spectrum games player. I always enjoyed reading ZZAP (almost as much as Crash!) and it was good to see how some games compared on different machines.

The Last Ninja - C64

Mercenary - By Paul Wokes

Ballblazer

Sizzler of Gold Medal - worthy accolades

 

As ZZAP became more and more popular, software companies realised the influence it held over paying C64 gamers.

If you recieved a good score for a game in the magazine then generally more people would go and buy it. Anything over an 80% rating was considered an essential purchase - and if your game hit the magical 90% mark then you were given the 'sizzler' moniker.

A few truly excellent games recieved the 'gold medal' award - and most of these are true classics in the C64 gaming archives.

Some notable games that received sizzler or gold medals include:

  • Armalyte - Thalamus' excellent shoot em up was awared an overall score of 97%
  • Elite - The all time classic was awared 97% - even at the high price of £14.95
  • Ballblazer - The fast paced arcade game was given a score of 98%
  • Merenary - Novagen's classic vector graphics game was scored at 97%
  • Morpheus - Hewsons' Uridium style arcade game was rated at 90%

All of these games were massive hits on the C64 (Mercenary is a notable classic game for the machine) and sold well.

Armalyte

ZZAP 64 - The Legacy

Many retro gamers and specifically C64 gamers remember ZZAP 64 with fondness.

Even now games that were 'ZZAP Sizzlers' or 'Gold Medals' remain rooted in our memories. Even a Spectrum man like me can remember the likes of Armalyte, Uridium, Mercenary and The Last Ninja.

Forums on sites such as Lemon 64 make references to highly rated games within the hallowed pages of ZZAP.

Names such as Gary Penn, Katie Hamza and Julian Rignall (who were members of the ZZAP reviewing team over the years) stick in the memory. One great feature in ZZAP was the little drawing of each reviewer giving their thoughts on a game - sometimes with a 'thumbs up' pose on a great game, thumbs down on a not so good game and so on.

ZZAP 64 now exists online with many of the features from each issue included. Many of the Sizzlers and Gold Medal titles are there along with other highly rated classic games.

Of course in the early 1990's as the C64 scene faded away so did ZZAP - but many of us will remember the funny games reviews from those hallowed pages...

Re-live those sizzlin' ZZAP 64 memories at ZZAP 64 Online

ZZAPers - give us your thoughts please

uridium5 2 years ago

Wow guys, that was quick!!! Thanks very much for creating this upon request, I really appreciate it. It was cool to read your story about how you got you hot off the press copies. I was originally from a town which is near Yeovil, Somerset which is where the first few (3 I think) issues of Zzap64 were written before they moved up to Ludlow to be near the Crash team. Anyway, thanks again. By the way, I read that you felt old, what made me feel reaaaally old was when I saw a picture of Gary Liddon on the bet (google him),he has white hair now!!! AGH!!

Anyway, look forward to the Amstrad one or whatever you create next.

Cheers, Phil.

uridium5 2 years ago

Wow guys, that was quick!!! Thanks very much for creating this upon request, I really appreciate it. It was cool to read your story about how you got you hot off the press copies. I was originally from a town which is near Yeovil, Somerset which is where the first few (3 I think) issues of Zzap64 were written before they moved up to Ludlow to be near the Crash team. Anyway, thanks again. By the way, I read that you felt old, what made me feel reaaaally old was when I saw a picture of Gary Liddon on the bet (google him),he has white hair now!!! AGH!!

Anyway, look forward to the Amstrad one or whatever you create next.

Cheers, Phil.

RetroBrothers profile image

RetroBrothers Hub Author 2 years ago

Hey Phil - thanks for the comments.

I was lucky getting the Newsfield mags 'hot off the press' as it were! Kids at school always used to ask me when I was getting the next 'Crash' or 'ZZAP' etc.

I take it you were a C64 gamer?

uridium5 2 years ago

Hey Guys

Yeah, I started on the Vic 20, but moved onto the 64, however, my best mate had the SPectrum, so I got the best of both worlds. It was fun to argue which was best, but at the end of the day, some games were better on the speccy, and some better on the 64.

To clarify, games had to have at least 97% to get a gold medal, although, to confuse the issue, I saw a game once get 97% but was only made a Sizzler!

Did you know that apparently Julian and Gary didn't really get on that well, that's what I heard Gary say, but we have to rememeber that back then, they were still pretty young, practically kids!!

Zakmoonbeam profile image

Zakmoonbeam Level 2 Commenter 15 months ago

What a great hub, and a great magazine. I really do miss it, and I don't think for me that any other mag could ever replace Zzap64 for me, which is a shame!

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